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PVP, Being Maxed, Player RP, The World.
by Hedron

posted 8/18/99 5:23:45 PM




I agree with your general point about the value of a stronger RP backbone to games. I like the idea of game mechanics subtle fueling a tendency to role play.

That having been said, my experience has taught me a prioritization for these issues.

In NWN (my recurring example of a system that worked) combat was extremely strategic. Max times were low. The world was absolutely unalterable. GM run quests were non-existent.

In this environment, RP flourished. It did so not because of game mechanics support of RP, but because the game did not have the major things which screw up RP in EQ.

1) Extensive max times that force everyone to forget about the players around them and just go for levels levels levels

2) A strong profit motive for random and opportunistic killing

3) A combat engine in which no amount of skill can change the outcome of a fight

If you correct the above three errors, even EQ would radically alter to become a better game.

The biggest thing that's missing in EQ, for instance, from being able to enjoy and RP experience is player participation. That traces back to the 3 errors above.

In UO you could alter the world, and yet you still had the 3 mistakes listed above. Because of that people still felt very strongly that UO was horrible as an RP environment.

None of this is meant to say that your points are wrong. They're not. They're right on the money. It's just that the things that you're looking for are (to me) the flesh that needs to go on the skeleton. But if the skeleton isn't sound to begin with, you still won't get what you want.

In the meantime, if you have a deep PVP system (and the other two points above corrected) then you WILL have RP. And good RP. Not as strong as if you also added on the things that you're looking for, Holly, but far more than you currently see in either UO or EQ.

Let's face it. If you put a bunch of fantasy role play fans into a room with rock and two rubber bands, as long as you didn't distract them, and wrote on the rock "You are in a world of magic. Pretend you're a wizard." You'd get RP.

The problem is that current games distract everyone. We're all distracted by leveling, distracted by wanting to kill someone we happen to walk by because he's got an item we've been looking for, distracted by being pissed because somebody killed us while weak just to steal an item and then ran away, distracted by being pissed off that you lost a fight due entirely to luck or lag or 1 level difference, etc.

Hed




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